A procedural Christmas tree I made over the last couple of days
Currently the height, width, light, bauble, rose and pearl count and the amount of twists in the tinsel are all exposed and controllable.
I'm extremely happy about how this turned out, I haven't used geometry nodes for anything more than scattering objects before so this gives me a lot of confidence.
If there's anything I can improve in my renders please leave a comment, I'm always open to feedback